
Exploring Game-Based Learning: Can Play Improve Online Education?
I chose this topic because, as a learner, I am motivated and engaged when there are competitions and games involved. I find I learn naturally when it’s in a game format. One example that comes to mind is Kahoot, a fun interactive game the class can participate in while learning at the same time. I wanted to explore whether game-based learning can improve academic outcomes in an online setting.
My initial questions I came up with:
- Does game-based learning improve academics?
- How do game-based learning tools help students stay motivated?
- Can games help students remember new information for longer?
- How can we create fun online games that are also educational?
- How can teachers use games in synchronous and asynchronous classes?
- Which game-based learning tools work best for elementary students?
Starting my Research
I plan to begin researching game-based learning by doing the following:
- Search for online articles about game-based learning, such as the UVIC database.
- Ask a teacher about their experiences using game-based tools in the classroom.
- Have discussions with my inquiry group about their personal experiences with game-based learning, either as students or in their own teaching practice.
These upcoming steps will help me refine my inquiry questions by conducting research and reflecting on the topic.